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Red Dead Redemption 2 Settings Parser

We all looked forward to the release of cowboy-em-up Red Dead Redemption 2 on PC. The game has a lot of graphics settings options, and has proven to be quite a beast to get running well. The built-in presets are system-dependent, which makes comparing settings and performance between systems a …

Lezing Technopolis: Video Games

Op 17 december 2017 was ik in Technopolis om een lezing te geven voor kinderen over video games. Een klein beetje geschiedenis, een blik achter de schermen van game development en een korte interactieve sessie met Scratch en Unreal Editor. De doelgroep was geïnteresseerde kinderen van 8 tot 14 jaar …

Steam Summer Sale 2017: Recommendations

It’s that time of the year again: The Steam Sale is in full swing, and that means you can get a lot of really good games for the price of a few drinks. ALCOHOL IS TEMPORARY GAMES ARE FOR LIFE. Dishonored (€2.49) – Great story and level design. Stealthy stealthy …

Opinie: Gamification

Deze opinie verscheen op 24/12/2015 in De Standaard Avondeditie. Gamification Onlangs was het eindelijk zover: de release van een langverwacht nieuw deel in een populaire entertainment-saga, een vervolg op een trilogie waar miljoenen trouwe fans jarenlang halsreikend naar hadden uitgekeken. Een saga met helden en heldinnen die vreemde wezens bevechten …

Ryse: Son Of Rome : ALL THE PIXELS

Being in the graphics research business, I’m still a sucker for a good-looking, show-off game, so I bought Ryse: Son Of Rome on PC. It was a launch title for the Xbox One, and was one of the first game in which Crytek went full-on Physically Based Rendering. There are …

Inside id Tech 4

In november last year, id Software released the id Tech 4 source code – the inner workings of Doom 3, that is, on Github, and people have been happily hacking away at it ever since. I found this website by Fabien Sanglard, on which he goes into great detail on …

Game Graphics Tech Talks

Here’s some recent game graphics talks I’ve been enjoying. First one is Carmack on Quakecon 2011 – it’s a very technical talk, but very interesting on how they do texture streaming on consoles, compared to pc systems.

Call of Pripyat

I’ve been enjoying playing S.T.A.L.K.E.R. : Call of Pripyat lately, which is the third installment in the series. For people who don’t know the S.T.A.L.K.E.R. games: they are based in the fictituous radioactive ‘zone’ which was created after the 1986 Chernobyl disaster. It is loosely based on the novel Roadside …

Mafia II: Lighting analysis

I’m having a playthrough of Mafia II at the moment – went into it with a bit of hesitation because of the mixed reviews, but turns out it’s pretty okay. It focuses heavily on the story-based content, so just don’t go in expecting a free-roaming adventure, because besides buying clothes …