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Moving from Twitter to Mastodon

Before you begin I’ve already written introductory posts to Mastodon in english and in dutch. I suggest reading them first to get a grip on what Mastodon is and isn’t. This post will focus on migrating from Twitter to Mastodon. Last Update: 12/11/2022 General resources Finding people you follow on …

Mastodon Q&A

Thanks to what’s happening at the Twitter, a lot of people got acquainted with Mastodon this week. It can be overwhelming. I’ve collected the questions I’ve been asked / seen floating around the most. There’s also a previous blogpost in Dutch which contains a short introduction and some more info. …

Cuda Voxelizer v0.4: OBJ Support!

I’ve found a bit of time to work on my CUDA polygon mesh voxelizer, a command line tool to turn a polygon mesh into a voxel grid representation. The tool seems to be used by some people, always nice to see! Support for outputting to an .obj point cloud, which …

Red Dead Redemption 2 Settings Parser

We all looked forward to the release of cowboy-em-up Red Dead Redemption 2 on PC. The game has a lot of graphics settings options, and has proven to be quite a beast to get running well. The built-in presets are system-dependent, which makes comparing settings and performance between systems a …

Solving a Traveling Salesman Problem in Python for fun

For the Nerdland Science Podcast (with ao Lieven Scheire), we posed a Traveling Salesman Problem for the song “Ambiance, Ambiance” by Sam Gooris, this connecting popular culture with an NP-hard CompSci problem! That’s why they pay us the big bucks. More info and Python code on the Github repository: https://github.com/Forceflow/Ambiance_TSP/blob/master/README.md

RenderOops

Update (2020): You can submit your graphical oopsies to the Glitch Gallery! An awesome project where graphics programmers can present their finest work as True Art(tm). I was browsing through an old folder with screenshots from my graphics work, and found some render fails I encountered when haphazardly programming. (Results …

Visual Studio 2017 OpenGL Project

Since a lot of people ask me how to get started with OpenGL development on Windows using Visual Studio community edition, I made a little project that contains the most basic setup to reduce your TTT™ (Time-To-Triangle™, patent pending). It can be found at https://github.com/Forceflow/opengl_viewer (for lack of a better name) and uses …

Moved

I recently transferred this site to a new hosting provider. If you encounter any weirdness, let me know at error (at) forceflow (dot) be. Thanks!

Why We Need a Dark(er) Web

For Securelink‘s Checkup 2017 event, I gave an updated talk about the state of internet surveillance/censorship and proposing a Dark(er) Web as a solution. It is an extended version of my previous talk on the subject. In the first part of the presentation, I pose that the internet is broken …