Currently browsing category

en

Moving to a static site

The interest in my Mastodon guides has put some some strain on my webhost causing pages to load slowly. This motivated me to finally bite the bullet and convert this otherwise only very sporadically updated blog to a static site (using the excellent SimplyStatic tool). Upsides: Downsides I’ll see if …

A guide to Mastodon (for Twitter users)

Last Update: 22/07/2023 (Links cleanup) General resources Huh? What is a server? Why should I care? This is where the first major difference between Mastodon and Twitter becomes clear: Update: Since May 2023, Mastodon uses mastodon.social as the default instance using the sign-up process on mobile. This should make it …

Cuda Voxelizer v0.4: OBJ Support!

I’ve found a bit of time to work on my CUDA polygon mesh voxelizer, a command line tool to turn a polygon mesh into a voxel grid representation. The tool seems to be used by some people, always nice to see! Support for outputting to an .obj point cloud, which …

Red Dead Redemption 2 Settings Parser

We all looked forward to the release of cowboy-em-up Red Dead Redemption 2 on PC. The game has a lot of graphics settings options, and has proven to be quite a beast to get running well. The built-in presets are system-dependent, which makes comparing settings and performance between systems a …

Solving a Traveling Salesman Problem in Python for fun

For the Nerdland Science Podcast (with ao Lieven Scheire), we posed a Traveling Salesman Problem for the song “Ambiance, Ambiance” by Sam Gooris, this connecting popular culture with an NP-hard CompSci problem! That’s why they pay us the big bucks. More info and Python code on the Github repository: https://github.com/Forceflow/Ambiance_TSP/blob/master/README.md

RenderOops

Update (2020): You can submit your graphical oopsies to the Glitch Gallery! An awesome project where graphics programmers can present their finest work as True Art(tm). I was browsing through an old folder with screenshots from my graphics work, and found some render fails I encountered when haphazardly programming. (Results …

Visual Studio 2017 OpenGL Project

Since a lot of people ask me how to get started with OpenGL development on Windows using Visual Studio community edition, I made a little project that contains the most basic setup to reduce your TTT™ (Time-To-Triangle™, patent pending). It can be found at https://github.com/Forceflow/opengl_viewer (for lack of a better name) and uses …

Moved

I recently transferred this site to a new hosting provider. If you encounter any weirdness, let me know at error (at) forceflow (dot) be. Thanks!