We all looked forward to the release of cowboy-em-up Red Dead Redemption 2 on PC. The game has a lot of graphics settings options, and has proven to be quite a beast to get running well. The built-in presets are system-dependent, which makes comparing settings and performance between systems a bit harder.
I made a little tool to parse the game’s settings file (system.xml) into a nice text block to share settings with in online discussions. (The tool is based on my previous GTA 5 Settings parser – the XML structure of the engine settings file is very similar)
- The tool is live and can be found here: https://rdr2.forceflow.be
- The Github repository is here: https://github.com/Forceflow/rdr2_settings_parser
Example output of the parser:
NVIDIA GeForce RTX 2070 SUPER, Vulkan 1920 x 1080, 144hz, Windowed: No, Vsync: Yes, Triple: On Textures: Ultra Anisotropic: 16x Lighting: High Global Illumination: High Shadows: High Far Shadows: High SSAO: High Reflection: High Mirror: High Water: Custom Volumetrics: High Particles: High Tessellation: High FXAA: Off, TAA: High, MSAA: 0 Near Volumetrics Quality: High Far Volumetric Quality: High Volumetric Lighting Quality: High Unlocked Volumetric Raymarch Resolution: Off Particle Lighting Quality: High Soft Shadows: High Grass Shadows: High Long Shadows: On Full resolution SSAO: On Water Refraction Quality: High Water Reflection Quality: High Water Physics Quality: 50% Resolution scale: Mode1o1 TAA Sharpen Intensity: 100% Motion Blur: On Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 66% Tree Quality: High Parallax Occlusion Mapping Quality: High Decal Quality: High Fur Quality: High Generated with Forceflow's RDR2 settings parser