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Privates!

Just a quick thank-you to the guys at Zombie Cow Studios. In exchange for some bug reports on their newest game Privates, I received an e-mail yesterday with free download links to their back catalogue, including the well-written point-n-clicky adventure games Ben There, Dan That and Time Gentlemen, Please. Thank …

Metro 2033

Can recommend this game. It’s a fairly linear shooter set in post-nuclear Moscow. It’s developed by 4A Games, an eastern-europe studio which had some developers from the original S.T.A.L.K.E.R: Shadow of Chernobyl games, which really shows. Play it with the original Russian voice acting, because the English voice-overs are atrocious. …

Displaying Shadow Volumes

Today I found a way to render the shadow volumes used in the stencil buffer technique I posted about yesterday in Ogre3D. Sometimes all you need is a ninja and three penguins to get a good insight. These are the shadow maps for one single point light source. Notice how …

Then we will fight in the shade

I’ve spent the day reading up on shadowing techniques for real-time rendering which can be used in the Ogre3D project I’m working on. I was not familiar with the details of the shadow volume method using stencil maps. It’s actually pretty clever, and it’s interesting to read how John Carmack …

Ogre3D ASCII

I’m working my way through Ogre3D at the moment, to freshen up my C++/Visual Studio skills. I got my student copy from DreamSpark : seems that I’m still registered as a student, and thus qualified for free software – Yoink!. Browsing through the samples, I thought this was a nice touch: …

Saxton Hale

Yes, I know, more comics … Thesis was finished this morning, so more interesting stuff to come! For now, enjoy this great comic which came with the Team Fortress 2 mac update. I think it’s great how people using (traditionally) different systems can play on the same servers now. Also, …