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direct volume rendering

Voxel Raycaster: Enter the Stanford zoo

If you’ve looked at some computer graphics literature before, you’ve probably noticed that a lot of models are used over and over again, like the Utah Teapot. Last days, I’ve been working on import functions which allow me to load the Stanford standard benchmark models in and render them, voxelized. …

Volume Rendering : An Overview

I made a presentation which outlines the different methods for Volume Rendering, going into detail about Sparse Voxel Octrees ray casting. It gives a good overview on how to tackle the problem of rendering huge datasets. Keywords: Direct volume rendering, texture mapping, splatting, ray marching, octree, kd-tree, memory management, GPU. …