TriMesh2 Fork – A library for 3D mesh editing and I/O
During my first years in graphics development, I relied heavily on Szymon Rusinkiewicz’s C++ TriMesh2 library. It’s a nice set of tools for 3D mesh input/output, basic visualization and processing. I’ve come to use it in most of my projects. It imports .obj, .3ds and .ply files (amongst others), and puts …