Since a lot of people ask me how to get started with OpenGL development on Windows using Visual Studio community edition, I made a little project that contains the most basic setup to reduce your TTT™ (Time-To-Triangle™, patent pending).
It can be found at https://github.com/Forceflow/opengl_viewer (for lack of a better name) and uses
- GLEW for OpenGL extension wrangling
- GLFW for context (targeting Core Profile) and window creation
- A very basic self-written helper library for loading / compiling shaders
- STB image for texture loading
Have fun, create stuff! I’ll keep the project updated through Visual Studio compiler changes.