Visual Studio 2017 OpenGL Project

Since a lot of people ask me how to get started with OpenGL development on Windows using Visual Studio community edition, I made a little project that contains the most basic setup to reduce your TTT™ (Time-To-Triangle™, patent pending).

It can be found at (for lack of a better name) and uses

  • GLEW for OpenGL extension wrangling
  • GLFW for context (targeting Core Profile) and window creation
  • A very basic self-written helper library for loading / compiling shaders
  • STB image for texture loading

Have fun, create stuff! I’ll keep the project updated through Visual Studio compiler changes.