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pbrt

PBRT Renders

Here are some PBRT renders I made, to compare between using photon mapping and using regular raybouncing. I recompiled PBRT with the advanced Photon Mapping Integrator (C++ code available here) to speed up the Final Gathering algorithm. There’s still a lot of noise in the final image, but the caustics …

Compiling PBRT for Ubuntu

If you want to experiment with Physically Based Rendering, PBRT is the tool to use. Unfortunately, the latest builds (>1.03) have some incomplete instructions on how to build PBRT on your own machine. Update: I’ve recently compiled PBRT on Ubuntu 12.10 using the following (shorter!) instructions. Might want to try these …