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Suggestive Contours tests

Having finished the basic implementation of contours and suggestive contours, I’m now implementing features like fading and suggestive highlights. I thought it would also be interesting to test my current implementation (and the effect of suggestive contours themselves) on some interesting test objects.  Findings behind the cut.

Suggestive Contours video

A new implementation of regular contours got rid of the noise I had in certain models with sharp edges (Stanford Dragon). Further optimization made it possible to record this demo: Now, I’m trying to find out why the suggestive contours ‘flicker’ in nearby viewpoints.

Contours implementation

I thought it would be a nice experiment to log my progress on implementing suggestive contours for my thesis on a minute-by-minute basis. Whether this turns out to be an interesting log or a boring concatenation of my sloppy coding adventures, we’ll see. I might discover what’s eating the most …

TriMesh2

Time for a quick update. Last week, we decided to focus on the two papers which I found the most interesting: Suggestive Contours and Exaggerated Shading. It was time to cook up an OpenGL up to display contours, and later on suggestive contours. This implied I had to get started …

More NPR papers

I’ve read some remaining papers about Non-Photorealistic Rendering. The first one was Image Analogies by A. Hertzmann from Microsoft Research. It describes a framework to process images, where the processing algorithm is derived from a given (set of) A and A’ images, where A is the original image and A’ …