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3d

Displaying Shadow Volumes

Today I found a way to render the shadow volumes used in the stencil buffer technique I posted about yesterday in Ogre3D. Sometimes all you need is a ninja and three penguins to get a good insight. These are the shadow maps for one single point light source. Notice how …

Structure From Motion

For our Capita Selecta project – a freeform 2-semester project with prof. P. Dutré and prof. E.Duval – we decided to build something around Structure From Motion. This involves starting from photographs of an object/environment and ending up with a fully textured 3d mesh – a nontrivial task. Tech babble …