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The age of beauty

Some final results of my computer graphics project. I implemented a graphics rasterizer, which is the implementation one would follow if you wanted hardware-accelerated graphics on today’s GPU’s, which have pipelines dedicated to vertex transformations. The other option was a raytracer, which is not (yet) suitable for real-time applications due …

Greetings from the low-end side of town

If there’s one thing I’ve always envied console users for, it’s the universal system compatibility. You buy a disc, pop it in, and performance (I’m ignoring TV quality here) will be the same for you and other players you encounter. Not quite so for a PC gamer. I’m sure everybody …

Venus, dinosaurs and tablecloths

For my course in Computer Graphics, we had to implement the two basic algorithms in CG: Ray Tracing (using physics theory of viewing and lighting rays to evaluate the color of each pixel) and Rasterization (slap all triangles down to the screen using Matrix transformations). More images beneath the cut.

Busy

So, the new academic year has started. I’m following a Master in Computer Sciences now, option Human-Machine interaction. I’ve got a bunch of interesting new courses (Computer Graphics, Distributed Systems, Compiler Construction, …), but the workload is getting pretty heavy. I’m also organising events for the improvisational theater group I’m …

Rorsach

Thanks to the excellent Rock Paper Shotgun (best website title ever) I keep discovering cute little indie games. Rorsach is a short adventure game, which is interesting on two points: Art style: everything is drawn in chinese ink. Although the locations are limited (it’s a one man game after all), …

Summermuxtape !

Since the excellent muxtape.com was taken down by the RIAA yesterday, I thought it was a good time to post some of my favorite summer tunes: Tricky – Veronika Probably the best track on his newest album, which is worth listening too. It’s a return to his trip-hop roots, and …