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ogre3D

Displaying Shadow Volumes

Today I found a way to render the shadow volumes used in the stencil buffer technique I posted about yesterday in Ogre3D. Sometimes all you need is a ninja and three penguins to get a good insight. These are the shadow maps for one single point light source. Notice how …

Ogre3D ASCII

I’m working my way through Ogre3D at the moment, to freshen up my C++/Visual Studio skills. I got my student copy from DreamSpark : seems that I’m still registered as a student, and thus qualified for free software – Yoink!. Browsing through the samples, I thought this was a nice touch: …