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games

Then we will fight in the shade

I’ve spent the day reading up on shadowing techniques for real-time rendering which can be used in the Ogre3D project I’m working on. I was not familiar with the details of the shadow volume method using stencil maps. It’s actually pretty clever, and it’s interesting to read how John Carmack …

Saxton Hale

Yes, I know, more comics … Thesis was finished this morning, so more interesting stuff to come! For now, enjoy this great comic which came with the Team Fortress 2 mac update. I think it’s great how people using (traditionally) different systems can play on the same servers now. Also, …

Greetings from Panau

Some pretty spectacular views in Just Cause 2 (a recommendation). Too bad no documentation on the cloud/sky tech is available. If only more game developers published presentations and papers about aspects of their in-house tech… (good example: Valve).

Image Space Oddity

I’ve been trying to work out a good CPU-accelerated version the my suggestive contours algorithm during the last few weeks, and after working through some technical difficulties, I managed to compute and draw regular contour lines this afternoon: Hard to see? I know,  it looks craptastic. But after an afternoon …

PC Game DRM measures are evil

The last few months my jaw dropped to the floor so many times reading about and experiencing the new DRM systems deployed by game publishers I think it’s going to stay there forever. A couple of tales straight out of the hell a paying customer has to go through to get …

Applying Suggestive Contours to …

In the second semester of this year, I’ll have to apply the suggestive contours algorithm I’ve implemented in an interesting way, in order to have some experimental results upon which I can base my thesis. A report on what I found out behind the cut.

Why Borderlands is a sloppy console port

A couple of weeks ago I purchased Borderlands, but only recently I found some time to install and run it. The hours that followed were a frustrating journey into performance issues, bad port quality and a first-hand experience on how having consoles as a primary market, in the end, backfires …

'Liberty' City?

I picked up GTA4 yesterday. A bit reluctant, because I read about the horrible installation/validation process. We’re now roughly a year after its release date, and because I’m a terrible sucker for bargain bins when it comes to PC games, I’ll analyze what has been fixed and what not in …