Currently browsing tag

games

Kane & Lynch 2: A rebuttal

I’ve recently finished one of the games released in 2010 that caught a lot of negative reviews: Kane & Lynch 2: Dog Days (metacritic page). To bring you up to speed: Kayne & Lynch is a franchise by IO Interactive (known for the Hitman series). It features two disillusioned mercenaries, …

Nuclear Dawn New Trailer

A new trailer for mod-project-gone-pro Nuclear Dawn was released yesterday. I’m glad to see a project I’ve worked on for 2 years coming close to release. Nice how they seem to have nailed the RTS overview and node structure system, all running on the Source engine. All the best & …

Privates!

Just a quick thank-you to the guys at Zombie Cow Studios. In exchange for some bug reports on their newest game Privates, I received an e-mail yesterday with free download links to their back catalogue, including the well-written point-n-clicky adventure games Ben There, Dan That and Time Gentlemen, Please. Thank …

Then we will fight in the shade

I’ve spent the day reading up on shadowing techniques for real-time rendering which can be used in the Ogre3D project I’m working on. I was not familiar with the details of the shadow volume method using stencil maps. It’s actually pretty clever, and it’s interesting to read how John Carmack …

Saxton Hale

Yes, I know, more comics … Thesis was finished this morning, so more interesting stuff to come! For now, enjoy this great comic which came with the Team Fortress 2 mac update. I think it’s great how people using (traditionally) different systems can play on the same servers now. Also, …

Greetings from Panau

Some pretty spectacular views in Just Cause 2 (a recommendation). Too bad no documentation on the cloud/sky tech is available. If only more game developers published presentations and papers about aspects of their in-house tech… (good example: Valve).

Image Space Oddity

I’ve been trying to work out a good CPU-accelerated version the my suggestive contours algorithm during the last few weeks, and after working through some technical difficulties, I managed to compute and draw regular contour lines this afternoon: Hard to see? I know,  it looks craptastic. But after an afternoon …

PC Game DRM measures are evil

The last few months my jaw dropped to the floor so many times reading about and experiencing the new DRM systems deployed by game publishers I think it’s going to stay there forever. A couple of tales straight out of the hell a paying customer has to go through to get …

Applying Suggestive Contours to …

In the second semester of this year, I’ll have to apply the suggestive contours algorithm I’ve implemented in an interesting way, in order to have some experimental results upon which I can base my thesis. A report on what I found out behind the cut.