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games

Dear Esther

2013 in game screenshots

Picked from my Steam screenshots folder. Not all games released in 2013. Visually, both Crysis 3 and Battlefield 4¬† were very impressive as well, but Origin doesn’t give me easy access to screenshot functionality. So I couldn’t be bothered! Warning: Minor spoilers ahead. For far more impressive video game photography, …

Doom_31

Inside id Tech 4

In november last year, id Software released the id Tech 4 source code – the inner workings of Doom 3, that is, on Github, and people have been happily hacking away at it ever since. I found this website by Fabien Sanglard, on which he goes into great detail on …

2011-03-12_00005

Game Graphics Tech Talks

Here’s some recent game graphics talks I’ve been enjoying. First one is Carmack on Quakecon 2011 – it’s a very technical talk, but very interesting on how they do texture streaming on consoles, compared to pc systems.

2011-07-09_00008

Call of Pripyat

I’ve been enjoying playing S.T.A.L.K.E.R. : Call of Pripyat lately, which is the third installment in the series. For people who don’t know the S.T.A.L.K.E.R. games: they are based in the fictituous radioactive ‘zone’ which was created after the 1986 Chernobyl disaster. It is loosely based on the novel Roadside …

2011-03-12_00006

Mafia II: Lighting analysis

I’m having a playthrough of Mafia II at the moment – went into it with a bit of hesitation because of the mixed reviews, but turns out it’s pretty okay. It focuses heavily on the story-based content, so just don’t go in expecting a free-roaming adventure, because besides buying clothes …

kane_lynch

Kane & Lynch 2: A rebuttal

I’ve recently finished one of the games released in 2010 that caught a lot of negative reviews: Kane & Lynch 2: Dog Days (metacritic page). To bring you up to speed: Kayne & Lynch is a franchise by IO Interactive (known for the Hitman series). It features two disillusioned mercenaries, …

Nuclear Dawn New Trailer

A new trailer for mod-project-gone-pro Nuclear Dawn was released yesterday. I’m glad to see a project I’ve worked on for 2 years coming close to release. Nice how they seem to have nailed the RTS overview and node structure system, all running on the Source engine. All the best & …

Privates!

Just a quick thank-you to the guys at Zombie Cow Studios. In exchange for some bug reports on their newest game Privates, I received an e-mail yesterday with free download links to their back catalogue, including the well-written point-n-clicky adventure games Ben There, Dan That and Time Gentlemen, Please. Thank …

Then we will fight in the shade

I’ve spent the day reading up on shadowing techniques for real-time rendering which can be used in the Ogre3D project I’m working on. I was not familiar with the details of the shadow volume method using stencil maps. It’s actually pretty clever, and it’s interesting to read how John Carmack …