Real-time Suggestive Contour Rendering

Realized I hadn’t posted this video yet: a couple of months ago, I took a break from the voxels and octrees to redo my Suggestive Contours GPU implementation. My shader-based approach combines the advantages of an object-space method in an image-based approach:

  • It works for high-polycount models
  • Real-time control over contour and suggestive contour line width
  • Good temporal coherence
  • Microcontour filtering

Older code can be found on this page – will update soon.