I’m working my way through Ogre3D at the moment, to freshen up my C++/Visual Studio skills. I got my student copy from DreamSpark : seems that I’m still registered as a student, and thus qualified for free software – Yoink!. Browsing through the samples, I thought this was a nice touch: the SDK includes an ASCII shader (made in CG), sampling a 3D ASCII cube for values. It seems like a totally backwards way to approach rendering, but I like the silliness of it.
What I’ll be doing with this engine is still a bit uncertain. I’m thinking about implementing my GPU-accelerated technique to draw suggestive contours, cooking up a game from scratch (an educative experience), … we’ll see where it leads!