Thesis Video Update

An overview of the work done upto january on my thesis. My most recent work (on the GLSL implementation) is not included, this is all rendered using the CPU. The main differences with last video:

  • Better viewport consistency by applying fading of the contour lines. (Reduces flicker effect)
  • Optimalisation of suggestive contour rendering using an additional paper: Interactive Rendering of SC with Temporal Coherence (also from Decarlo et. al.)
  • Quick and dirty implementation of suggestive highlights

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