Out-Of-Core SVO article in CGF
Just a quick update: an updated version of our Out-of-Core SVO construction paper can be found in Computer Graphics Forum. Lots of improvements …
Just a quick update: an updated version of our Out-of-Core SVO construction paper can be found in Computer Graphics Forum. Lots of improvements …
For future research and publication, I’ve been updating my Out-Of-Core Sparse Voxel Octree Builder (or ooc_svo_builder, if you’re in a hurry) based …
In my research on building Sparse Voxel Octrees, I often use Morton codes. The Morton order is a mapping from an n-dimensional …
After working on the Out Of Core SVO Builder for the last few months (Paper, Github), I did some hacking on my Voxel …
Since the source code of our Out Of Core SVO Builder pipeline was posted on Github last month, a lot of people …
I promised to get my source code for our HPG 2013 paper Out-of-Core Construction of Sparse Voxel Octrees out, so here it is! It’s …
Following several Twitter and blog mentions, rumor had it that Oculus VR was having a booth at SIGGRAPH 2013, where they’d be showing …
After giving my talk Out-of-Core Construction of Sparse Voxel Octrees at the High Performance Graphics conference in the Hilton, Anaheim, I’ve placed the …
So I guess it’s official now! Our paper on out-of-core construction of SVO’s was accepted for the High Performance Graphics 2013 conference. …
Realized I hadn’t posted this video yet: a couple of months ago, I took a break from the voxels and octrees to …